Clint Lewis
UX PortfolioExperienced UX Design Professional with a broad set of usability evaluation, visual design, collaboration and stakeholder management skills applicable across different sectors from SaaS web platforms to desktop engineering and creative applications. I am equally comfortable working with developers, sales and product teams to achieve the best user experience outcomes. My design philosophy is a data driven user centric approach with a focus on accessibility, simplicity, consistency, and delight.
![tms_sim_2](https://clintlewis.ca/wp-content/uploads/2023/10/tms_sim_2.png)
Simulator Training Management System
Designing a cloud connected training management system for a construction industry simulator device.
![](https://clintlewis.ca/wp-content/uploads/2019/06/slice1c.jpg)
VR Design Best Practices
Designing a VR Level Viewer and Editor for 3ds Max Users.
![](https://clintlewis.ca/wp-content/uploads/2019/06/slice2c.jpg)
Usability Investigation and User Research
Getting to the bottom of what it means to be “artist friendly” for procedural computational workflows. I know now “artist friendly” can be equated with “usable”.
![](https://clintlewis.ca/wp-content/uploads/2019/06/slice3c.jpg)
Iterative Design Process
The design evolution of the 3ds Max Asset Library Dependency Manger from rough wire-frames to polished high fidelity mocks.
![](https://clintlewis.ca/wp-content/uploads/2019/06/slice4c.jpg)
Mobile Flow Re-Design
Inventory of the design debt and improvements for the Luffa natural language processing application.
Professional Portfolio Pieces
Luffa Mobile App Re-Design
Luffa App Re-Design
Manage External Dependencies
Exploring the design process that lead to the creation of this tool.
3ds Max Asset Library Tag Editor
The design of a tagging system in the 3ds Max Asset Library
Virtual Reality Application UX and Product Design: VR Controller Affordances
Affordances for VR controllers.
Virtual Reality Application UX and Product Design: The VR Menu
The menu is heart of most digital applications be it in desktop, mobile or VR
Virtual Reality Application UX and Product Design: Working With Objects
Designing object interaction in VR.
Animation Demo Reel
Animation Demo Reel
Public Facing Feature Video
I created this video to promote 3ds Max 2016 update 1 on the Max Creation Graph Facebook group and to communicate the work across the company.
Augmented Reality Concept Video
I created this video in 2013 to present a future vision for augmented and mixed reality at a Autodesk quarterly employee meeting.
Max Creation Graph Artist Friendly Initiative
Ethnographic user research to support design changes to the 3ds Max Creation Graph.